Flying Fortress SKY FIRE
WIND 8

Flying Fortress SKY FIRE

  • ATK:
  • 3000

  • DEF:
  • 2500

  • View:
  • 3024




This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects: ● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent. ● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 56
Deck 50

Flying Fortress SKY FIRE — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 50 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Floodgate/Control

Why it scores here

The card converts a Summon Reactor SK Special Summon into repeatable interaction: once per turn it destroys one opponent card by discarding a hand card, and once per opponent turn it destroys a monster being Summoned or a card being Set while dealing 800 damage. Its 3000 ATK and 2500 DEF earn no points. The Special-Summon-only restriction and the reliance on one enabler cap accessibility and deckbuilding, and the lack of combo data keeps combo conversion low.

Axis scores

Axis Score Evidence
Accessibility 45 Can only be Special Summoned via Summon Reactor SK, which co-occurs in all 15 decks, but no searcher or alternate route appears in the evidence (verified, observed).
Combo & Conversion 30 Zero recorded combo boards and no guides, so any board-building value is text-only inference (inferred).
Resource Economy 50 Its destroy effect costs one hand card for one opponent card, which is card-neutral, and the opponent-turn effect is free (verified).
Effect & Interaction 75 Two separate removal modes, one per turn and one per opponent turn, with 800 damage on each, make it a strong and flexible disruption piece (verified).
Material Utility 40 Level 8 Machine WIND body with no material text or material evidence in the pack, so usefulness as material is inferred only (inferred).
Resilience & Flexibility 45 Effects work from the field and reuse across turns, but it is a single body that any removal destroys, and only 15 decks are sampled (verified, inferred).
Deck-Building Efficiency 35 Cannot be Normal Summoned or Set, so it is a dead card without its enabler, a clear restriction on deck building (verified).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Floodgate/Control. Intrinsic ≈ 56, Deck ≈ 50, Meta = provisional. Modifiers: Self-locking restriction (-4). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two removal modes that trigger on the opponent's Summons and Sets, with 800 damage on each
  • Once-per-turn removal of any opponent card, with no tributes or board requirements
  • Present in 15 of 15 sampled decks across three archetypes

Weaknesses

  • Needs Summon Reactor SK to be played at all
  • Cannot be Normal Summoned or Set, so it is dead in hand without its enabler
  • Destroys only one card per turn and loses value once the opponent stops Summoning or Setting

Counters / choke points

  • Negating or destroying Summon Reactor SK removes the card's only Special Summon route (inferred)
  • Playing around the once-per-opponent-turn trigger by Summoning nothing on that turn (inferred)

Best use

Removal / Negation. Decks: Cyber Dragon, Machina, Cyberdark. Suggested copies: 1.

Evidence & gaps

  • Verified: Cannot be Normal Summoned or Set; Special Summon only via Summon Reactor SK; Once-per-turn discard-to-destroy effect on one opponent card; Once per opponent turn: destroy a Summoned monster or Set card and deal 800 damage; Present in 15 of 15 sampled decks, all as a single main-deck copy
  • Observed: Summon Reactor SK co-occurs in 100% of sampled decks; Three archetype homes: Cyber Dragon 8, Machina 5, Cyberdark 2
  • Inferred: Removal mode is strong because it triggers on the opponent's common Summon and Set actions; Level 8 Machine WIND body could be material, but no material text is present
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample — meta power left null











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